May
02
2019
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Microsoft announces the $3,500 HoloLens 2 Development Edition

As part of its rather odd Thursday afternoon pre-Build news dump, Microsoft today announced the HoloLens 2 Development Edition. The company announced the much-improved HoloLens 2 at MWC Barcelona earlier this year, but it’s not shipping to developers yet. Currently, the best release date we have is “later this year.” The Development Edition will launch alongside the regular HoloLens 2.

The Development Edition, which will retail for $3,500 to own outright or on a $99 per month installment plan, doesn’t feature any special hardware. Instead, it comes with $500 in Azure credits and 3-month trials of Unity Pro and the Unity PiXYZ plugin for bringing engineering renderings into Unity.

To get the Development Edition, potential buyers have to join the Microsoft Mixed Reality Developer Program and those who already pre-ordered the standard edition will be able to change their order later this year.

As far as HoloLens news goes, that’s all a bit underwhelming. Anybody can get free Azure credits, after all (though usually only $200) and free trials of Unity Pro are also readily available (though typically limited to 30 days).

Oddly, the regular HoloLens 2 was also supposed to cost $3,500. It’s unclear if the regular edition will now be somewhat cheaper, cost the same but come without the credits, or really why Microsoft isn’t doing this at all. Turning this into a special “Development Edition” feels more like a marketing gimmick than anything else, as well as an attempt to bring some of the futuristic glamour of the HoloLens visor to today’s announcements.

The folks at Unity are clearly excited, though. “Pairing HoloLens 2 with Unity’s real-time 3D development platform enables businesses to accelerate innovation, create immersive experiences, and engage with industrial customers in more interactive ways,” says Tim McDonough, GM of Industrial at Unity, in today’s announcement. “The addition of Unity Pro and PiXYZ Plugin to HoloLens 2 Development Edition gives businesses the immediate ability to create real-time 2D, 3D, VR, and AR interactive experiences while allowing for the importing and preparation of design data to create real-time experiences.”

Microsoft also today noted that Unreal Engine 4 support for HoloLens 2 will become available by the end of May.

Oct
09
2018
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Upskill launches support for Microsoft HoloLens

Upskill has been working on a platform to support augmented and mixed reality for almost as long as most people have been aware of the concept. It began developing an agnostic AR/MR platform way back in 2010. Google Glass didn’t even appear until two years later. Today, the company announced the early release of Skylight for Microsoft HoloLens.

Upskill has been developing Skylight as an operating platform to work across all devices, regardless of the manufacturer, but company co-founder and CEO Brian Ballard sees something special with HoloLens. “What HoloLens does for certain types of experiences, is it actually opens up a lot more real estate to display information in a way that users can take advantage of,” Ballard explained.

He believes the Microsoft device fits well within the broader approach his company has been taking over the last several years to support the range of hardware on the market while developing solutions for hands-free and connected workforce concepts.

“This is about extending Skylight into the spatial computing environment making sure that the workflows, the collaboration, the connectivity is seamless across all of these different devices,” he told TechCrunch.

Microsoft itself just announced some new HoloLens use cases for its Dynamics 365 platform around remote assistance and 3D layout, use cases which play to the HoloLens strengths, but Ballard says his company is a partner with Microsoft, offering an enhanced, full-stack solution on top of what Microsoft is giving customers out of the box.

That is certainly something Microsoft’s Terry Farrell, director of product marketing for mixed reality at Microsoft recognizes and acknowledges. “As adoption of Microsoft HoloLens continues to rapidly increase in industrial settings, Skylight offers a software platform that is flexible and can scale to meet any number of applications well suited for mixed reality experiences,” he said in a statement.

That involves features like spatial content placement, which allows employees to work with digital content in HoloLens, while keeping their hands free to work in the real world. They enhance this with the ability to see multiple reference materials across multiple windows at the same time, something we are used to doing with a desktop computer, but not with a device on our faces like HoloLens. Finally, workers can use hand gestures and simple gazes to navigate in virtual space, directing applications or moving windows, as we are used to doing with keyboard or mouse.

Upskill also builds on the Windows 10 capabilities in HoloLens with its broad experience securely connecting to back-end systems to pull the information into the mixed reality setting wherever it lives in the enterprise.

The company is based outside of Washington, D.C. in Vienna, Virginia. It has raised over $45 million, according to Crunchbase. Ballard says the company currently has 70 employees. Customers using Skylight include Boeing, GE, Coca-Cola, Telstra and Accenture.

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